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GAMING

 

GAME INDUSTRY

Movie production companies have been expanding to the video games industry.

2007 was a banner year for video gaming, and the industry has the figures to prove it. The Entertainment Software Association announced that total sales for 2007 were $18.85 billion, with $9.5 billion of that spent on games (both PC and console) and $9.35 billion on consoles. The motion picture industry saw modest growth in 2007, reporting a total box office take of $9.66 billion, a modest increase over 2006's $9.49 billion.

Game sales for the year were weighted very heavily in favor of the consoles. In fact, PC games accounted for only 9.5 percent of total gaming sales. Portable software sales (e.g., PSP and DS) hit a record of $2.0 billion, while consoles accounted for $6.6 billion in sales. Altogether, approximately 267.8 million games were sold across all platforms.

"The video game industry set the pace over all others in 2007, with record-breaking sales, off-the-charts consumer demand, and innovation reaching from galactic exploration to guitar simulation," said ESA CEO and president Michael D. Gallagher. "On average, an astonishing 9 games were sold every second of every day of the year."

[Growth of gaming in 2007 far outpaces movies, music By Eric Bargeman | Published: January 24, 2008 - 07:31PM CT]

 

 

 

Data source: NPD Group; ESA; MPAA; BoxOfficeMojo.com; RIAA; IFPI

 

 

According to data compiled by the NPD Group, a global market research company, and released by the ESA in January 2008, computer and video game companies posted records sales in 2007.  The industry sold 267.8 million units, leading to an astounding $9.5 billion in revenue.  Of these sales:

 

  • Game console software sales totaled $6.6 billion with 153.9 million units sold;

  • Computer games sales were $910.7 million with 36.4 million units sold; and,

  • There was a record $2.0 billion in portable software sales with 77.5 million units sold.

 

NPD's research also showed:

 

  • On average, nine games were sold every second of every day of 2007;

  • Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales than the biggest opening weekend ever for a movie ("Spider-Man 3") and the final "Harry Potter" book's first day sales; and, 

  • The entertainment software industry sold over 13.4 million portable game units in 2007, easily trumping the much-hyped Apple iPhone, which sold just four million units.

 

The genre with the greatest growth was "Family Entertainment," which grew 110 percent over the previous year. Family games accounted to 17.2 percent of all games sold in 2007, more than one of every six games sold, up from 9.1 percent in 2006.  In addition, of the games sold in 2007, 56.6 percent were rated "Early Childhood (EC)," "Everyone (E)" and "Everyone 10+ (E10+)."  The NPD Group's data also indicates that only 15 percent of games sold last year were rated "Mature (M)."

 

 

 

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